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Beta patch 1.00.14072

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GR_2/33_Marc
GR_2/33_Diabolo
JG300_Vylsain
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Beta patch 1.00.14072 Empty Beta patch 1.00.14072

Message par JG300_Vylsain Ven 15 Avr 2011 - 17:15

Hi everyone,

The beta patch is out. You do not have to install it unless you want to help us test it for issues.

If everything is all right with the patch, the live version of it will hit steam servers late Monday night Moscow time.

Before installing the patch, make sure that your game version is up to
date. If you have disabled automatic updates in steam, re-enable it and
allow steam to update the game to the most recent version which is
1.00.13954. The game version is shown in the lower right corner of the
main interface screen.

The patch will not work with an earlier version of Cliffs of Dover.

Download the patch and manually extract it to your main game directory which by default is
(Program Files)\Steam\steamapps\common\il-2 sturmovik cliffs of dover

Your new game version will be 1.00.14072. This patch will later be overwritten by an automatic update.

Note that while this version will allow you to play online with the
older version, they are actually incompatible and you will run into
issues. You do not have to report them.

http://www.1cfiles.com/IL2_CliffsofD...2COD_14072.rar

What to look for:
1. Please test the heck out of the new Steam Lobby. NOTE: lobby interface is not yet localized.
2. Changes in performance – please report whether it’s gotten better, and if so, by how much.
3. Any graphical bugs or glitches, especially with landscape, buildings and trees.
4. Any other unforeseen glitches and bugs.

PLEASE keep this thread ONLY for the discussion of the beta patch.
Please do not re-report previously reported issues. Please do not use
this as a Q&A thread or a flamewar thread or a feature request
thread or a lamentation thread. Please keep it purely utilitarian.
That’s what this beta patch is – a quick way to see if it does what it
should without doing something it shouldn’t.

Thank you all for your support!

NOTE: This is the international version of the patch. It will not work
with the Russian version. If you have purchased a Russian version of the
game, download this instead:
http://www.1cfiles.com/IL2_CliffsofD...D_14072_ru.rar


Incomplete beta patch readme (the final patch will contain more features):

MULTIPLAYER

* Added a new Steam Lobby feature to the Multiplayer section as an
alternative to the existing server search. A lobby is a place for
players to gather before joining or creating a server. The most
important feature of a Lobby is that it allows one to join servers
running on a non-public IP, bypassing network address translation. It
will of course also allow you to send players to a public IP server just
as well.
When a lobby links to a public IP server, that server can be accessed
both from the Lobby, or directly from the Server search. With a
non-public IP, the only way to access a server is through a lobby.
When running a dedicated server, the lobby host can link to it by
pressing the Find Server button. Otherwise just press Play to create a
new Server.
[to be expanded]
* Fixed certain aircraft flame and smoke effects not syncing when playing on-line and recording tracks.

GRAPHICS

* Further improvements to framerate in regards to the terrain engine. It will be most noticeable on machines with 4+ CPU cores.
* SSAO is optional, can be toggled on the fly with a checkbox in Video
Options. Turning SSAO off will slightly decrease the graphical quality
of the game while improving performance.
* Texture quality slider added to video options. The settings are
Original (no change), High (reduced 2x), Medium (reduced 4x) and Low
(reduced 8x). Lowering texture size will cause significant performance
gain on lower-end machines at the expense of the graphic quality. Please
not that the feature is smart enough not to downscale aircraft
textures, so the most crucial components of the game will remain
unaffected.

AIRCRAFT

* Completely removed overload assessment from carburetters. Rolls-Royce
engines will now cut if overload is negative, and will not cut if it is
positive. (old values were sneezing at .5G, and cut-out at .25 which we
felt were dead on, but this apparently confused most of the players)
* When starting in mid-air, all gyro instruments will be spinned up so
you don't have to wait for AH to get in shape, as well as course setters
and DI set to actual heading for you.
* Reworked damage module to work dramatically faster when a plane is under heavy bullet bombardment.
* Elevator trim is now set close to neutral when starting in air.
* Returned the water splash when a plane plummets into the water.
* The Spitfire DM will no longer occasionally ignore detached rear fuselage.
* Changed WEP control feedback on Bf. 109. Rather than showing an
'On-Off' message, it now will show if it actually is switched on, and
when it actually switches off.
* Fixed minor Bf. 109 damage visuals.
* Ju. 88 gear struts now break off gear well covers when they detach from the plane.
* Fixed missing power cords in Bf. 109 and Hurricane cockpits.
* Fixed visual issue with bullet holes in cockpit glass.
* Fixed issue with FW. 200 radiator flaps floating on detached engines.
* Fixed missing geometry on Spitfire's damaged right wing under the landing flap.
* Reworked movement of the Hurricane boost cut-out pull knob.
* Fixed minor Bf. 110 damage visuals.
* Propellers on detached motors will now appear stalled.
* New spectacular fuel storage explosions (blow up those large round cistern buildings around the map)
* An invisible mental force won't raise your landing flaps on the strip after you start the engine any more.
* Replaced every tachometer in every British and Italian plane with an
electrical type, since some people find needle movement on the
mechanical type not what they expected.
* Jammed and stuck motors won't budge when flying at high speed.
* Adjusted behavior of broken engines.
* Doubled quantity of air in undercarriage emergency discharge
containers. This makes it more likely that your emergency gear will have
enough momentum to push the struts down till they lock.
* Landing flaps on Bf. 110 can now be ripped off only as whole, not in halves.
* Bf. 110 hydraulics pump is now driven by its right motor as it should.
* Fixed a bug with carburetor backfire always causing intake damage.
* New assessment causes less initial destruction to surrounding area when fuel storage explodes.
* Fuel storage fires, on the contrary, will be more destructive.
* Flames and heat from aerial fires will now make a plane catch fire, rather than break its parts.
* Implemented new getParameter() to AiAircraft interface to allow more access to aircraft state in mission scripts.

mirrors:
eng:
http://www.megaupload.com/?d=87VANFZS
https://rapidshare.com/files/4575555...COD_14072a.rar
rus:
http://www.megaupload.com/?d=S9FUUZRQ
https://rapidshare.com/files/4575555...D_14072_ru.rar

Torrent:
eng:
http://www.1cfiles.com/IL2_CliffsofD...72.rar.torrent
rus:
http://www.1cfiles.com/IL2_CliffsofD...ru.rar.torrent
JG300_Vylsain
JG300_Vylsain
Fähnrich
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Nombre de messages : 5900
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Message par GR_2/33_Diabolo Ven 15 Avr 2011 - 19:37

Merci Vylsain, c'est en téléchargement Razz

GR_2/33_Diabolo

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Message par JG300_Vylsain Sam 16 Avr 2011 - 13:49

Bon, visiblement, ce patch améliore beaucoup les choses !

Beta patch 1.00.14072 Betapatch
JG300_Vylsain
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Message par GR_2/33_Diabolo Sam 16 Avr 2011 - 15:47

j'ai doublé mes FPS avec ce patch, par contre maintenant j'ai des crash du jeu de temps en temps.

GR_2/33_Diabolo

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Message par GR_2/33_Marc Sam 16 Avr 2011 - 18:10

mais ce patch ne bloque pas sur steam
GR_2/33_Marc
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Message par JG300_Vylsain Sam 16 Avr 2011 - 18:27

Non, Steam ne pose aucun problème, on peut même faire du multi.
JG300_Vylsain
JG300_Vylsain
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Message par F/JG300_bArT Sam 16 Avr 2011 - 18:35

bonnes ameliorations des fps saufs rares ralentissements.Jouable dans de bonne condition.
Recherche de serveurs presque instentannée.
J ai ete quitter du jeu subitement mais je ne sais pas si c est le serveur qui a ferme?
F/JG300_bArT
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Message par JG300_Vylsain Sam 16 Avr 2011 - 18:39

Non, il y a des problèmes avec le launcher en multi pour certains mais ça devrait être corrigé pour la version finale lundi.
JG300_Vylsain
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Message par 615sqn_Yoyo Sam 16 Avr 2011 - 21:22

Je viens de finir ma première création de mission, c'est génial car ça ne rame pas plus avec 100 appareils en jeu. Il s'agit du premier engagement de la Bob.. si certains sont intéressés un de ces quatre.
615sqn_Yoyo
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Message par GR_2/33_Marc Mar 19 Avr 2011 - 11:13

Une mise a jour a été faite
V1.00.14101 c'est bien ,mais le soucis est que mon clodo est en anglais maintenant ,déjà que c'est une usine a gaz.
alors qui pourrais me dire comment peut on faire pour le repasser en français ,merci d'avance .
c'est bon j'ai trouvé


Dernière édition par F/JG300_Marc le Mar 19 Avr 2011 - 16:40, édité 1 fois
GR_2/33_Marc
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Message par RTA_Titeuf Mar 19 Avr 2011 - 13:35

Config, 8500, 4 giga de ram, 4850 en cross, bon évidemment cela merdouille bien, le patch un peu de mieux en fluidité mais mon clavier m'annonce 40% d'occupation CPU et 80% de la ram.... je pense qu'en même qu'il y a un énorme potentiel ce jeu...un jour...
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Message par 615Sqn_Xav Mar 19 Avr 2011 - 13:40

Config : I7 860 2.80Ghz
Ati HD 5970 2 Go
8Go Ocz Platinium

Ce patch n'à rien changer...toujours la même merdasse...La honte pour tout ces fichus développeurs Beta patch 1.00.14072 601753
615Sqn_Xav
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Message par RTA_Titeuf Mar 19 Avr 2011 - 20:29

Dog contre des fiats, pas trop près de l'eau et loin des falaises, c'était jouable j y ai pris plaisir tant la difficulté paraît évidente, l'inertie du Hurry était assez incroyable....

Beta patch 1.00.14072 Testkrz


Beta patch 1.00.14072 109tyw


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